Much like the previous entries, World at War lets players participate in numerous World War II battles from the perspectives of different soldiers and shows the efforts of the Americans in the Pacific and Soviets in Europe. Granted, I read Treyarch started development on World at War directly after finishing Call of Duty 3 so I guess the World War II setting was already set in stone. It was becoming stale and Call of Duty 4 is one of the games that took us in a different direction so for World at War to take us back is interesting. At the time it came out, we had just come off the World War II setting that was so prevalent in the genre. I actually think World at War is a somewhat gutsy entry. For this review, I played the PC version. It also marks the start of the Black Ops subseries.ĭeveloped by Treyarch and published by Activision, Call of Duty: World at War was released for PC, PlayStation 3, Xbox 360, and Wii in November, 2008. That game is Call of Duty: World at War and it released only a year after Call of Duty 4 and took players back to World War II. At the time, the development duties of each game bounced between Infinity Ward and Treyarch and the next game would come from Treyarch. Not only that, it revolutionized the multiplayer scene with an addictive reward system among other things. It broke away from the World War II setting the series was primarily known for and shifted to modern times. Before that the series had been popular but Call of Duty 4 catapulted it to another level. Call of Duty 4 is the one that changed things.
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